iPod Nano Touch

2016
Product DesignDigital PhotographyRetouching
This project’s objective was a practice / tutorial for myself to learn Blender’s render engine called “Cycles”. It was also a sort of test to see if Cycles could hold up to some commercial render engines I used in the past (Vray, Mental Ray, KeyShot, etc.) and possibly become a viable alternative. I was positively surprised with the results I was able to produce, and I believe I was only just scratching at the surface of Cycles and its potentials.

Also, while the goal of this project was primarily to learn Blender’s render engine, I also took this opportunity to freshen my 3d modeling skills and get a more in depth view in “Moments of Inspiration (MoI)” a software made for NURBS modeling (mathematically generated curves and surfaces). Thus the process looked like this: real live iPod Nano Touch as reference > model in MoI using NURBS > render in Blender using Cycles > touch-up rendered photos with Lightroom.

Some of my other projects:

Where some get lost
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Shooting Dice
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ilovepancakes.net
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Bali
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Carpe Vitam
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LoveBullet
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New York City
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Cannes
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Height in mm
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Murakami
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