iPod Nano Touch

Product DesignDigital PhotographyRetouching
This project’s objective was a practice / tutorial for myself to learn Blender’s render engine called “Cycles”. It was also a sort of test to see if Cycles could hold up to some commercial render engines I used in the past (Vray, Mental Ray, KeyShot, etc.) and possibly become a viable alternative. I was positively surprised with the results I was able to produce, and I believe I was only just scratching at the surface of Cycles and its potentials.

Also, while the goal of this project was primarily to learn Blender’s render engine, I also took this opportunity to freshen my 3d modeling skills and get a more in depth view in “Moments of Inspiration (MoI)” a software made for NURBS modeling (mathematically generated curves and surfaces). Thus the process looked like this: real live iPod Nano Touch as reference > model in MoI using NURBS > render in Blender using Cycles > touch-up rendered photos with Lightroom.

Some of my other projects:

Height in mm
Graphic Design
qiibee Logo Redesign
BrandingGraphic Design
Graphic DesignBrandingStoryboarding
Shooting Dice
Digital PhotographyRetouching
BrandingGraphic Design
Carpe Vitam
Print DesignGraphic Design
Product DesignIndustrial Design
Above the Clouds
Product Design
Where some get lost